Dear colleagues:
"Re-shaping" the field?--apparently so. The question that must not be overlooked however is: Are digital-based technologies actually appropriate in all, many, or even a few in-gallery situations?
Museums working on digitising museum experiences must not proceed without carefully analysing the impact on visitors of mediating in-gallery experiences through Internet & screens. The first place to start such investigations is not a digital resource, but an actual 'hand-held' book:
Alter, Adam. 2017. Irresistible: The Rise of Addictive Technologies and the Business of Keeping Us Hooked. New York: Penguin Press.
One of Alter's main arguments focusses on digital "behavioural addiction." The vast majority of smartphone & other device users have this condition defined as: any compulsive conduct not substance-related that undermines well-being in at least one respect. The outcome of digital behavioural addiction according to research psychologist Dr. Larry Rosen is that a
"relentless barrage of notifications can have adverse effects on our mental and physical health."
Arguably, therefore, museums must be careful not to enable further overloading of our visitors by further forcing heads to tip forward toward a digital hand-held device.
Based on Alter & other sources, my analysis of one particular in-gallery digital system can be found in the 17 January 2018 Critical Museology Miscellanea blog post "Get Noses Pressed up to Vitrines, not Devices" at
https://miscellaneousmuseology.wordpress.com/2018/01/17/get-noses-pressed-up-to-vitrines-not-devices/ . This also post has been reprinted in InterpNews, July-August 2018, Vol. 7 # 4, pp. 41-15 at
https://issuu.com/interpnews/docs/in_-_july-aug_2018_frog_cover.compr .
In sum, museum visitors need a break from their digital devices. Where better than in a museum gallery?
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Paul Thistle
Director/Curator (retired)
Stratford ON
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Original Message:
Sent: 08-20-2018 08:56 AM
From: Benjamen Salata
Subject: Museum Experience Design
The short answer is yes. The iPhone is over a decade old now and most school children do not know a day without the digital world. A museum without a digital component will seem dated and less relevant to the younger visitor. What I have done with success is build iPad based videos with Microsoft movie maker. The subject matter was usually a timeline, which freed up considerable wall space and to expand on topics that were not necessarily part of the narrative. The best example was an exhibit on baseball in Florida. The pads had a timeline video on National baseball events and a greater exploration of one specific 1916 all negro team.
My challenges were the time spent on creating content for the videos, the rights for use in images that were not public domain, and the cost of the pads. The museum has two sets of pads in a rotation to stay charged for a full day and sometimes evening event. There are also limitations in the number of visitors that can see a standard Ipad in a group tour.
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Benjamen Salata
Project Manager
Luxam Inc.
Coral Springs FL
Original Message:
Sent: 08-17-2018 06:39 AM
From: clive roux
Subject: Museum Experience Design
Digital (internet + screen) based technologies are reshaping the museum experience. The shift towards digital, dynamic content and story telling is hitting an inflection point where the visitor expects to see digital stories and are choosing to spend more time in front of those exhibits than traditional non digital object displays. Digital is not cheap or as simple to manage as traditional static exhibits. This thread is for members to discuss the successes and challenges they have had with implementing digital technology. It is also timely as the biggest conference for exhibit design, where the speakers will discuss these topics happens in Washington DC 23+24 August. segd.org/exhibition
Have you implemented digital display in your museum and how have you measured their success?
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clive roux
CEO
Society For Environmental Graphic Design (SEGD)
Washington DC
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