Hello:
At the Queens Museum in Flushing Meadows Corona Park, New York, we had an exhibit called "Never Built New York". It had a virtual reality piece built to work within the Panorama, our scale model of New York City.
The visitor, of any age, could put on a headset and look at any of the white, ghostly mock-ups of the models of buildings designed but never realized, and see it morph into what it might have looked like if it had. As one watched, a narration would tell the background of the designers, the building, and what happened. Though not confined to the young, they flocked to it, and their enthusiasm of an already beloved model was intensified. They had many ideas of how they would add to it. This was the same effect on adults, who offered many additional ideas which were really wonderful for us, as we were in the midst of gathering customer experience information about the direction to go in with the Panorama and how we use it in the museum's Education efforts.
I think any technology has to be incorporated meaningfully if any user, young or old is to benefit. This means a solid understanding of what sort of story you want to tell -- in NBNY's case it was the story of the buildings never realized and how the drama behind them: political, pure favoritism, location, how it would have changed the city -- were revealed visually, thus bringing what might have been a rote telling of a story more to life. We had the benefit of the magical Panorama to build upon for the overall effect.
The VR was so much better than just watching a video or slides. There was something so neat about looking over the model, focusing on a replica and then having it begin its story, pulling you in. The "gimmicky" gaming quality worked perfectly within the overall exhibition. Check out some information about the exhibition: https://queensmuseum.org/2016/10/never-built-new-york; https://christianwassmann.com/never-built-new-york.
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Jennifer Vignone
Artist
Visitor Experience Associate, Queens Museum
Queens, New York
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Original Message:
Sent: 12-18-2018 10:34 AM
From: Ivy Bardaglio
Subject: virtual reality + early learners
Hello all,
Do you have experience using virtual reality or augmented reality with young children (ages 0-7)? I'd love to hear about it! What works and what doesn't work? What concerns you? What excites you? What are best practices? I am also looking for any publication/resources relating to this topic.
Thank you!!
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Ivy Bardaglio
STEAM & Maker Coordinator
Boston Children's Museum
Boston, MA
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Ivy Bardaglio
STEAM & Maker Coordinator
Boston Children's Museum
Boston MA
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