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Augmented Reality and Museum Education

  • 1.  Augmented Reality and Museum Education

    Posted 07-14-2016 11:05 AM

    Dear Colleagues, 

    All of the hype surrounding Pokemon Go has me thinking about the uses of augmented reality in museum education. I tried to type up a few thoughts in a LinkedIn post, but I know that this is an evolving discussion in our field. Does anyone here have any thoughts or examples of museums using augmented reality to supplement their exhibits and educational programming? How about new media more broadly? 

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    Benjamin Gibbs
    University of Dallas
    Irving, TX
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    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 2.  RE: Augmented Reality and Museum Education

    Posted 07-15-2016 08:42 AM

    The Fort Bend County Historical Commission is very interested in applying augmented and virtual reality to local history and culture.  We started thinking about this in 2014 with a general idea about what was suitable & effective inside a museum versus outside a controlled space (a public venue like a sidewalk).  Technological developments over the past two years may change our thinking.  We've started a project on the low end of the spectrum and hope to push into more advanced applications once we've mastered the easier stuff.

    To answer your question directly, the Washington-on-the-Brazos State Park near Brenham, Texas has experimented with augmented reality.  There are several variations on the concept: a company in Seville, Spain is also using augmented/virtual reality in historical tours.  I know we've come across others in our research, but I'll need to review some documents to recall specifics.

    We're certain digital, interactive 'portals to history' will become increasingly important in the future.  (I'm not excluding other types of museums or cultural experiences.  We've focused on local history because that's what we do.)

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    Chuck Kelly
    Assistant Director
    Sugar Land Heritage Foundation
    Sugar Land TX

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 3.  RE: Augmented Reality and Museum Education

    Posted 07-15-2016 09:04 AM

    The Museum of London's Streetmuseum app uses augmented reality to combine archive photographs with current imagery. The platform is compelling and allows a cultural institution to share archival materials in a fun and engaging manner. See link below...  

    Amazing app creates hybrid images of wherever you are in the capital
    Mail Online remove preview
    Amazing app creates hybrid images of wherever you are in the capital
    Streetmuseum app can recognise a user's location and then overlay a historic image onto the camera view Each image on the free app ca n be expanded and explored, along with historical information about the subject Images include Blackfriars station in 1930, Victoria Station in 1950 and London's skyline seen
    View this on Mail Online >
     
     
     
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    Mark Osterman
    Guiding Programs Manager
    Vizcaya Museum and Gardens
    Miami, FL 33141

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 4.  RE: Augmented Reality and Museum Education

    Posted 10-12-2016 05:03 PM

    The San Diego Museum of Art uses AR in conjunction with its app.  If you download the SDMA app for free you can view paintings on display and see them come alive.  For example, a landscape by Tavernier has an erupting volcano; a Venetian scene has moving boats and sounds from the campanile and a Monet haystacks features shifting light as the time of day changes.  Its very popular.  You can try it here:

    YHtDT2ARReWL8b7URhWX_Volcano_Trigger.jpg

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    Anita Feldman
    Deputy Director for Curatorial Affairs
    San Diego Museum of Art
    San Diego CA

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 5.  RE: Augmented Reality and Museum Education

    Posted 07-15-2016 11:36 AM

    The Franklin Institute has developed some pretty cool open-source AR software called Project Ariel.

    I've wanted to integrate it into some programming since I first saw it as ASTC a few years ago. But, other needs keep popping up that take priority.  

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    John Hawkins
    Director of Education
    Discovery Center at Murfree Spring
    Murfreesboro TN

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 6.  RE: Augmented Reality and Museum Education

    Posted 07-15-2016 02:35 PM

    Great topic!

    Augment El Paso, http://www.augmentelpaso.com/, has been doing art exhibits in galleries for several years. This spring, some of their members has some pieces in a print show at the El Paso Museum of Art. 

    So mainly, the AR was used to "augment" the actual piece of art. One of the pieces is on the website, but you have to download AR EPs app first.

    Have fun!

    Daniel

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    Daniel Carey-Whalen
    University of Texas at El Paso
    El Paso TX

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 7.  RE: Augmented Reality and Museum Education

    Posted 07-18-2016 09:29 AM

    The American Museum of Natural History (AMNH) has an AR Game called MicroRangers and I echo the Project Ariel sentiment from the Franklin Institute

    There are other services like Aurasma and ARIS that allow some experimentation with AR - both are free (at least, last time I had a chance to play with them), but there are limitations to both.

    To me, AR is a great potential tool to open up a variety of more in-depth explorations into hands-on activities/collections and/or gamify the museum experience. However, look at some of the news around Pokemon Go - people walking into things, causing car accidents, etc. - basically, it comes down to the fact that people are starting at their screens instead of the world or, in our case, our museums and what they have to offer. Can visitors really enjoy what are museums have to offer through a small screen? Or will they opt out of that experience in order to better enjoy the real experiences we offer?  It comes down to the question of how can AR be applied to enhance the visitor experience and not distract from who we are - that is one of the struggles with it. My 2 cents, at least.

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    Keith Ostfeld
    Director of Educational Technology and Exhibit Development
    Children's Museum of Houston
    Houston TX

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 8.  RE: Augmented Reality and Museum Education

    Posted 07-19-2016 10:40 AM

       Working in the technology field for over 15 years and being a big gamer I understand the Pokemon Go game.  But i see it more as a marketing thing to get people to know your museum exists.  My family and I went on a vacation and the hotel we were staying at and they had a interactive game called MagiQuest.  You would start out as a apprentice and you had to earn the title of Magi by doing certain tasks.  Kind of like any role playing game out there.  It made me think of how could this be implemented in a way to challenge people in our museum.  I work for a History Museum so I was thinking something like a HistoryQuest.  You could still have quests but they would have to do with History and the artifacts that you have.  Augmented Reality could be used to overlay or show what the artifact looked like originally.  If used in a way that does glue the visitor to their phone while walking I could see it being a useful tool in any museum.  At AAM one year I remember seeing an augmented reality Dinosaur that was on a card.  You used your iPad to see the eggs and hatch them.  Then you had to figure out what they ate and feed them to make them grow.  You could find out more facts about them also.  Another portion of the exhibit they implemented was iPads mounted just outside of the exhibit that when tilted they had augmented reality Dinosaurs following you and hiding.  It was great they way they did it.  I'm sure it wasn't cheap, which is the other factor in any exhibit but it was a great use of the technology.  The technology would have to have a purpose.  As much as I love technology I try not to let it cloud my judgment when it comes to recommendation for an exhibit.  I don't want to implement technology just because it's there.

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    Alan Byler
    Media Specialist
    State Museum of Pennsylvania
    Harrisburg PA
    (717) 783-9913

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 9.  RE: Augmented Reality and Museum Education

    Posted 07-20-2016 04:59 PM

    I have been contemplating AR applications for our natural history museum for quite some time.  I have had preliminary discussions with people in the 3d and gaming fields about using motion capture trackers to recognize when a user is in proximity to a specific exhibit or display case.  The app would then be able to launch any type of multimedia content created by the museum (a tour guide explaining things, animated charts/graphs, a slide show of the rest of the collection perhaps not on display that day).

    Now that smart phones, and their cameras, are advanced enough to recognize pre-programmed shapes and objects, there is no need for WiFi/Bluetooth triangulation or QR codes or motion capture dots to clutter up our exhibit spaces.  If the app is running and the camera sees an object that it recognizes, the content can launch automatically or the user can be cued to explore a more in-depth experience if they chose to.

    Aurasma is free to play with, but I have found that it lacks the tracking capabilities of more robust platforms like Blippar or Layar (both under the same company, by the way).  I have been talking with Layar (the best commercial platform that I have played with to date) about content ownership, message control, and other issues that any museum would be sensitive to.  I got about as far as "why don't you buy a basic package and when you are ready to order more we can talk pricing".  Many of these platforms were developed for commercial clients, so this type of response was not surprising.

    Unless anyone else has suggestions for products already developed and priced appropriately for our field, I fear that this is something that will have to be built from the ground up by some enterprising and good-natured institution.

    MATT

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    Matthew Wooten
    Digital Media Producer
    Milwaukee Public Museum
    Milwaukee WI

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 10.  RE: Augmented Reality and Museum Education

    Posted 10-11-2016 02:21 PM

    You should look into Vuforia.  It is low cost and easy to implement.

    We just completed a project with it and it works quite well.

    If you are interested email me and I can send a link to real time AR footage.

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    Mike Sorrenti
    Aurora ON

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 11.  RE: Augmented Reality and Museum Education

    Posted 10-12-2016 01:30 PM
    Hi Matt! I used to work at Milwaukee Public Museum in Education. I've been investigating tracking options for a couple years now. Kristin Asmus (MIT student, formerly at Google) did a great study of Estimote beacons vs. Physical Web Beacons at the MIT Museum. She found that visitors really enjoyed push notifications, and those who came with Android phones enjoyed the Physical Web Beacons since a) no app download was required, and b) notifications were easily selected or ignored. I would be interested in seeing how the options you've discussed turn out at MPM. 

    Best,
    Catherine Dornfeld
    PhD Student, Learning Sciences
    University of Wisconsin–Madison



    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 12.  RE: Augmented Reality and Museum Education

    Posted 07-21-2016 10:37 AM

    While Pokemon Go! is new, it is built on the fabric of Ingress, a science-fiction themed AR game by the same maker, Niantic. Through Ingress, I was able to make key sites and artifacts into portals, and then use those portals in conjunction with another App called Field Trip which allows more text for stories and photos, etc. (also by the same company.) 

    Using the portal network and Field Trip waypoints, I was able to develop "missions" for the agents (players) that took them on historical tours of the community. Missions allow for a password, so I make the password a multiple choice question from one of the waypoints, meaning the agents need to actually engage with the content. 

    At the moment, Pokemon GO has no such capability, but it does contain the portal network from Ingress, along with any information Ingress agents used to create the portal. So Pokemon players can see my museum's hours, and some information about the Pokestops. 

    One of the things I did was take control of our content. Chances are, your museum is at least a portal, if not a Pokestop (not all portals were made into Pokestops - for instance my museum's grounds have about 10 portals, but only 4 pokestops and a gym). As an Ingress agent, I went into the menu for each of the "portals" on our grounds and clicked the edit button to update the description to contain more accurate information. 

    The other thing I do is reach out to the player community. Pokemon Go players aren't very organized here yet, but I am working on it. In Houston, there are highly organized networks of Ingress players, and a growing sense of purpose with Pokemon Go players, with a thriving community on Facebook.

    I know that some museums feel their content is too serious to be involved with a game and I respect that. I do also want to point out that right now the Pokemon craze is high, but once the game settles down, it will likely be much like Ingress. Ingress agents have told me that they never liked history much, but have a new appreciation due to all of the historic sites they visit as a result of their play. Many who visit historic parks bring trash bags and leave them better off than they were when they got there. Still there is a process to be removed from the game. 

    I recently participated in a panel with some local museums and the NMC at the TAM Annual Meeting, and a lot of what I talked about was the fact that as museums, we are having to reconsider what a visitor is. Like it or not, there are people interacting with your museum site 24/7 - whether online or in virtual space through AR games. Now I know when a car pulls up to the museum in the middle of the night, that they are likely playing Ingress or Pokemon. I tend to reach out. I have a group of Ingress players from Houston that come out and play boardgames with us, we game, play Ingress, and then look through any new exhibits in the museum. They come out to our special events and festivals, because they want to support fellow players - so one way to work with these groups is to play the games yourself. They are fun, and you get to see what motivates the players. It is a way to reach audiences that museums strive to reach. 

    Just yesterday, I had a family of five come into the museum. I saw that they took over the gym in front of the museum and started a conversation. Three of them played the game, and yes, they played while in the museum. They also stayed there 30 minutes to an hour, catching Pokemon, but also taking the time to go through each and every room. They had a blast, and ate their picnic lunch on our grounds. My museum is often low on kid-friendly content (it is in our plan to deal with that) and families with kids tend to only stay 10 - 15 min. Adding a "lure" to a pokestop nearly guarantees they will be there a minimum of 30 min, so that their parents can enjoy the museum. 

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    Christine Hoffman
    Museum Site Manager
    Chappell Hill Historical Society
    Chappell Hill TX

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more


  • 13.  RE: Augmented Reality and Museum Education

    Posted 10-12-2016 02:00 PM

    I included two AR components to the marketing campaign for a Picasso exhibition in 2011. I used it for buzz and awareness value more than for educational content. The campaign, which also included use of QR codes in the exhibition graphic treatment, generated PR hits around the country and elevated the museum (and exhibitions) profile). The AR components created a stir with informed and curious editors.

    I'm currently working on a mobile app that will include an AR component which has a real visitor-facing educational and entertainment value. While I am hoping to generate buzz (and will mount a media campaign for it) I also intend for the visitor experience to be valuable, informative, and educational.

    Bob Tarren

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    Bob Tarren
    Head of Marketing and Community Engagemen
    Frick Art and Historical Center
    Pittsburgh PA

    AAM Annual Meeting & MuseumExpo, Baltimore, May 16-19, 2024, click to learn more