Raymond's post is spot on. People hate steps. Most people don't want to have to download your app to do something- they want the information right there, right now. If you see a QR code, you have to:
1) Know what a QR code is
2) Value the information it could give you (and generally, have an idea what that information will be)
3) Know how to use it.
4) Download an app
5) Possibly register/create an account/sign in
6) Scan the thing, and hope it works (PS- it means you have to make sure that the code always directs to the right place)
7) Wait for the thing to load...of course this is dependent on your wifi speed, which I can tell you, in most museums is not that great.
That's a pretty optimistic view of user behavior. If you have a responsive site and decent wifi, the actions look like this.
1) Type in address
2) Use tour
Which is much more realistic. Further, I've said this in a couple other places, but it deserves a wee bit of repeating...iOS/Android app development is expensive, and changing it is not as easy as one would think. A responsive site can be handled in house (or out of house) for a lot less, depending on your web staff. That way, if something goes off view, a gallery goes in to rotation or renovation, it's not left on the tour because there's not resources to update it (bad user experience). You go in to the site code, pull out that portion, and on you go.
Apps and QR codes have their uses, but in general, I think that QRs are better left for postage and industrial uses, because they're great for computers and robots. From a human user perspective, they're maybe less than ideal.
Cheers,
Tracey
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Tracey Berg-Fulton
Collections Database Associate
Carnegie Museum of Art
Pittsburgh PA
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