An arcade area! I hadnt thought of that. Or even a VR only area that features sit down and stand up, etc.
Original Message:
Sent: 11-01-2016 08:26 AM
From: Michael Mackay
Subject: VIVELAND virtual reality theme park
There are some great advantages to VR, as well as some downfalls. The obvious cost is the big one for museums and science centers. Though the initial cost has come down greatly, there is still the need to staff any VR environment full time to on-board people and take care of the equipment. The advantage of VR however is to be able to experience something that you can't do physically.
One good example I would take from Invivo is their VR bloodstream experience. In real life I can look at a person closely, I can examine their form, and I can even take a blood sample and look at it under a microscope. But, I can't shrink down and walk through their blood vessels to see how the white blood cells and red blood cells flow through the bloodstream and interact with each other, except in VR.
VR experiences can greatly enhance learning opportunities by looking out of the box a bit to add additional layers to the learning experience that would not otherwise be possible in the physical world. It's also relatively easy to throw a big screen projector up to share the experience to a larger audience without everyone having to be inside the experience all at once.
However practicality would say that likely the best route for museums right now would be to pursue more of an arcade style of approach and have 3 or 4 VR sets in one area, and area that they could likely charge an additional admission for entry to cover the added costs.
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Michael Mackay
Manager, Sales & Marketing
Spongelab Interactive
Toronto ON
Original Message:
Sent: 10-31-2016 02:28 PM
From: Mike Sorrenti
Subject: VIVELAND virtual reality theme park
I will attempt to answer some of the questions that have presented. That said I think the biggest question is:
Is such an experience too close to entertainment for a museum or science center to accept?
- Is it a practical thing for Museums?
>With bring your own device experiences I think it can be more practical. I also think that if people visit to try out the experience it is worth it as it could draw in more visitors (as rides and coaster do at theme parks)
- Do we want visitors to look at real objects or virtual ones?
>I think I would like to look at real and virtual, typically I would love to see a skeleton but then also the virtual representation of the animal that it once was
- How many googles would be need?
>This is a question of how many visitors
- Each head is different and would constantly need to be resized so will they be durable?>Theme parks are doing this now and the headsets are adjustable
- What if the googles don't fit or if a user can't see correctly with the googles does this mean they can't participate?
>I have yet to see one that does not fit
- What if someone has lice or other skin issues?>They are disinfected at theme parks or a protective/washable cover can be used.
- Do you have staff to monitor the users and clean them? (note this is a recurring cost beyond the purchase of the equipment)
>Good point.
- Do you charge to use the googles because you need to pay for software development, cleaning and staff?>I think it could be charged for as a per use
- Does it fit with the exhibit or is it forced in order to have new technology?>Another good point. I assume that for an investment of this type that it would be the exhibit. Example: sailing with Christopher Columbus
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Mike Sorrenti
Aurora ON
Original Message:
Sent: 10-31-2016 11:10 AM
From: Raymond Stivala
Subject: VIVELAND virtual reality theme park
I am a big Techie fan, I do agree about the current line of googles that isolate the user it would be sad to see a room of people with googles on looking around and everyone is in their own world looking at virtual content when the real stuff is in front of them (Smartphones are bad enough). I do however like the Hololens which allows an AR/VR experience, at this point Hololens costs about $3,000 and I know other companies are creating ones compatible with the Hololens software for $299 (Which is still a high priced item).
I hear a lot about all of these technologies and just heard a talk about how VR will become the wave of the future, but I feel the jury is still out for this one (at least for me). I believe that people will not like the idea of putting something on their heads to view content but maybe as a novelty or a flashy exhibit but that's about it and not the norm. The TV manufactures tried to force 3D TVs but this did not appeal to people and all you had to do is put on glasses and watch TV (How simple is that?). Now you want them to put on googles? Not sure if this would fly for a user in order to view content, also what happened to the Google Glasses? I do have vision issues and not all googles work for me so you have that issue too.
I do like the idea of the Hololens because you get to relate to things without being isolated in dark googles. One example that I saw for the Hololens was to go to a furniture web site and you can put the chair you want to buy at the table you have in your house to see how it would look before you buy the item which I think is very cool.
Here are some questions that need to be asked:
- Is it a practical thing for Museums?
- Do we want visitors to look at real objects or virtual ones?
- How many googles would be need?
- Each head is different and would constantly need to be resized so will they be durable?
- What if the googles don't fit or if a user can't see correctly with the googles does this mean they can't participate?
- What if someone has lice or other skin issues?
- How do you clean them?
- Do you have staff to monitor the users and clean them? (note this is a recurring cost beyond the purchase of the equipment)
- Do you charge to use the googles because you need to pay for software development, cleaning and staff?
- Does it fit with the exhibit or is it forced in order to have new technology?
I don't believe this is something you can have visitors do on their own. I don't want to sound negative but these are real questions that I think most don't ask and just want to have the flashy technology without thinking it through.
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Raymond Stivala
Manager of Web/Multimedia Development
The Newark Museum
Newark NJ
Original Message:
Sent: 10-28-2016 04:10 PM
From: Chuck Kelly
Subject: VIVELAND virtual reality theme park
I'm as fallible as anyone, but I'm convinced VR & AR will have a significant impact on museums. I'm excited about applying it to museums, so it may happen slower than I expect, but I'm convinced it will happen. Good luck with VIVELAND. CK
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Chuck Kelly
Assistant Director
Sugar Land Heritage Foundation
Sugar Land TX
Original Message:
Sent: 10-27-2016 01:18 PM
From: Mike Sorrenti
Subject: VIVELAND virtual reality theme park
Hello All,
As a creator of software I have a question for the group.
Our content will be part of the first VIVELAND virtual reality theme park opening October 29.
As consumers are exposed to VR will they begin to expect it in the museum environment as well? Is there a place for such in museums and science centres?
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Mike Sorrenti
Aurora ON
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