One approach that we've taken with our clients, is in curating pre and post workshop digital material onto the museum's website. Teacher's for example, once registering for a visit, would log on to a learning portal on the site, and get access to videos, pdf's, quizzes and other content that would get their students ready for the visit. Once the visit was complete, they can log back in and find additional content to spark discussion and build assessment of the material with their students and gain encouragement to come back to the exhibit again to cover all of the different learning outcome potentials. Meanwhile both the teachers and museum can gain access to the raw data showing interaction with the materials and overall assessment marks as students complete quizzes, activities and games on the site.
Another option we've employed as well, is to create simple web-based games that act as survey tools, asking students and parents questions about an exhibit in fun and engaging ways that can help assess what they learned while visiting. These games would often be included in a package of information to help enhance the visit, and could presumably be played as people visit the site on their mobile devices, or on a kiosk near the exhibit.
I hope these ideas help!
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Michael Mackay
Manager, Sales & Marketing
Spongelab Interactive
Toronto, Ontario
Michael.Mackay@spongelab.com------------------------------
Original Message:
Sent: 07-25-2017 10:39 AM
From: Terry McDonald
Subject: Assessing learning
One of our museum's Strategic Planning goals is to ensure LEARNING from our exhibitions and facilitated programming. We are looking for your input on developing tools for assessing and analyzing learning outcomes, both from visiting school groups and casual visitors. All suggestions are welcome!
Terry McDonald, Executive DirectorRoberson Museum and Science Center